Paper girls 3
- 128pages
- 5 heures de lecture
Supernatural mysteries and suburban drama collide in the early hours after the Halloween of 1988 for four twelve-year-old newspaper delivery girls.






Supernatural mysteries and suburban drama collide in the early hours after the Halloween of 1988 for four twelve-year-old newspaper delivery girls.
Supernatural mysteries and suburban drama collide in the early hours after the Halloween of 1988 for four twelve-year-old newspaper delivery girls.
In the murky, muddied waters where crime meets horror, we are introduced to some of the most heinous monsters of them all - the human variety. It would seem all bets are off when it comes to criminal matters - so expect to stumble into nefarious wrong-doing, crosses, double crosses, violence, and murder with the pages of this exceptional anthology, and all mixed in with an insight into the darkened souls of some of the most hardened criminals with whom you would never wish to cross paths. All in all, Crime Pays is a baker's dozen of exceptional dark crime stories from the likes of: Matthew Wilson, Matthew McKiernan, Steve Stark, Roger Lime, Nick Swain, Bill Davidson, Tim Mendees, Sergio 'ente per ente' Palumbo, Alexander Marais, June Trop, Victoria Greenaway, and Marcus Cook.
Thoroughly user-friendly and covering a broad historical sweep, this book is a reference guide to fifty of the most frequently occurring symbols in global art history. Iconography, or the study of symbols—be they animals, artifacts, plants, geometric shapes, or gestures—is an essential aspect of interpreting art. One of the most consistent features of human society throughout time has been the use of visual symbols, which often act as substitutions for the written word, crossing dialects and borders and uniting understandings of the world through a shared language. Incorporating and analyzing a wealth of cultures, Symbols in Art serves as a reference guide to fifty of the most frequently occurring symbols in global art history from 2300 BCE to the present day, exploring their subtle implications and covert meanings. Entries devoted to specific symbols expose nuances of meaning and historical use, from easily identifiable symbols across the globe to those used to speak to specific cultural groups. This book exposes such intriguing correspondences as the symbolism of grapevines in a fifteenth-century painting by Giovanni Bellini compared to the images in Yinka Shonibare’s Last Supper. Complete with a user-friendly glossary of symbols and a well-selected array of illustrations, this book illuminates common and thought-provoking symbols in art across history and the globe, functioning as an indispensable tool for interpretation.
WARMACHINE: Prime Mk II is the core rulebook for the second edition of the award-winning tabletop wargame WARMACHINE. The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life.