Dans un Moyen Âge indéterminé quant à l'époque et à la géographie, un récit épique et chevaleresque dont les exploits se sont mérités le prix Locus 1997. [SDM]
Avec ce 1er tome, Le Trône de fer, George R.R. Martin et Daniel Abraham nous proposent l'adaptation en BD de A Game of Thrones, le plus grand succès de la fantasy depuis ces quinze dernières années ! Sur le continent de Westeros, dans un monde médiéval où la magie et les créatures légendaires auraient disparu, les familles Baratheon, Stark et Targaryen s'engagent dans une lutte sans merci pour le trône. Dans la province du Nord, des signes annoncent l'arrivée de l'hiver tant redouté, et, pire, il semble que des monstres légendaires se réveillent... Le Trône de fer est le 1er volet de l'adaptation en bande dessinée de A Game of Thrones, un roman et une série télé de medieval fantasy au succès mondial !
Il était une fois, perdu dans un lointain passé, le royaume des Sept Couronnes... En ces temps nimbés de brume, où la belle saison pouvait durer des années, la mauvaise toute une vie d'homme, se multiplièrent un jour des présages alarmants. Au nord du Mur qui protégeait le royaume se massèrent soudain des forces obscures ; au sud, l'ordre établi chancela, la luxure et l'inceste, le meurtre et la corruption, la lâcheté et le mensonge enserrèrent inexorablement le trône convoité.
Le volume 5 de l'intégrale du Trône de fer clôt provisoirement un chapitre important de cette saga désormais célèbre dans le monde entier grâce à la magnifique série télévisée qui a battu des records historiques d'audience.
Le Royaume des sept couronnes est sur le point de connaître son plus terrible hiver : par-delà le mur qui garde sa frontière nord, une armée de ténèbres se lève, menaçant de tout détruire sur son passage. Mais il en faut plus pour refroidir les ardeurs des rois, des reines, des chevaliers et des renégats qui se disputent le trône de fer. Tous les coups sont permis, et seuls les plus forts, ou les plus retors, s'en sortiront indemnes...
Le royaume des sept couronnes est sur le point de connaître son plus terrible hiver : par-delà le mur qui garde sa frontière nord, une armée de ténèbres se lève, menaçant de tout détruire sur son passage. Mais il en faut plus pour refroidir les ardeurs des rois, des reines, des chevaliers et des renégats qui se disputent le trône de fer, tous les coups sont permis, et seuls les plus forts, ou les plus retors s'en sortiront indemnes...
Le trône de fer. Le donjon rouge. La bataille des rois
1280pages
45 heures de lecture
Le royaume des Sept Couronnes est sur le point de connaître son plus terrible hiver : par-delà le Mur qui garde sa frontière nord, une armée de ténèbres se lève, menaçant de tout détruire sur son passage. Mais il en faut plus pour refroidir les ardeurs des rois, des reines, des chevaliers et des renégats qui se disputent le trône de fer. Tous les coups sont permis, et seuls les plus forts, ou les plus retors, s'en sortiront indemnes...
Tyrion Lannister, membre éminent de la famille régnant sur Westeros, n'aurait jamais imaginé en être un jour réduit à jouer les bouffons. Capturé par des esclavagistes lors de la traversée qui devait l'amener à Meereen, puis vendu à un riche marchand, il doit apprendre à maîtriser l'art difficile de la joute à dos de cochon pour assurer sa propre survie. Mais peu importe la manière, seul compte le résultat : s'il faut en passer par là pour attirer l'attention de Daenerys Targaryen, qui a rétabli la paix dans sa cité en épousant Hizdahr zo Loraq et rouvert les arènes de combat, ainsi soit-il. Au moins a-t-il réussi à garder la tête sur les épaules, une prouesse dont ne peuvent se targuer tous les nains du royaume. Pendant ce temps, au Nord, les portes de Winterfell demeurent obstinément closes, tandis que la forteresse disparaît peu à peu sous un épais manteau de neige. Ses occupants, victimes d'un mystérieux tueur en série, finissent par se demander si les remparts servent à les protéger de l'assaut de moins en moins probable des troupes de Stannis Baratheon ou à sceller leur tombeau. Car l'Hiver n'a jamais été si proche...
Le royaume des Sept couronnes est en pleine tourmente. Jouet de perfides intrigues nouées dans l'ombre autant que de grands seigneurs qui n'attendent qu'une occasion pour se rebeller, Eddard Stark, main du roi, tente d'y faire régner l'ordre et la justice au nom de son souverain... Mais ses efforts semblent vains. Car comment protéger le roi Robert Baratheon des complots alors que celui-ci, imprévisible, n'aspire qu'à braver le danger ? Comment imposer la paix à des barons qui ne rêvent que de batailles et de pouvoir ? Et de plus, comment résister à cet engrenage infernal alors qu'au-delà des mers, une armée s'assemble pour fondre sur le royaume ?
Plongé dans le chaos, le royaume des Sept couronnes est en proie à une formidable pandémie de violence, les héritiers du souverain défunt se disputent le trône dans d'âpres et sanglants combats. Et les puissants seigneurs, ralliés aux diverses causes, négligent tout égard pour le peuple, qui supporte souffrances et famine. Les ennemis jurés Catelyn et Tyrion fourbissent chacun leurs armes, Catelyn Stark rejoint Renly Baratheon, à la tête des forces de Hautjardin et accalmie, tandis que Tyrion Lannister durdit de nouvelles alliances et prépare Port-Réal à repousser le futur siège, mais un nouveau péril se profile : une ombre qui plane, frappe les rois et renverse les citadelles...
A présent que Stannis Baratheon est parti reprendre Winterfell aux Bolton pour s'assurer la domination du Nord, Jon Snow est redevenu le seul maître du Mur. Cependant, le roi autoproclamé a laissé sur place Mélisandre, la prêtresse rouge, qui semble décidée à apporter son aide au bâtard. Les flammes lui révèlent l'avenir, mais quel avenir ? A Meereen, la situation s'enlise : le blocus du port par les esclavagistes ne semble pas vouloir prendre fin, et Daenerys refuse d'envoyer ses dragons y mettre un terme flamboyant. L'enquête visant à démasquer les Fils de la Harpie, coupables des meurtres qui ensanglantent le pouvoir, piétine elle aussi. Seul un mariage pourrait dénouer la situation, mais les prétendants sont nombreux et les conséquences hasardeuses. Quant aux Lannister, ils vont devoir attendre encore un peu avant de pouvoir décoller la tête de leur lutin de frère : le ravisseur de Tyrion a de tout autres projets pour ce dernier... L'immense saga de George R-R Martin se poursuit pour le plus grand bonheur de ses fans, toujours plus nombreux depuis l'adaptation de son oeuvre fleuve à la télévision.
Le destin des Sept Royaumes est sur le point de basculer. A l'Est, Daenerys, dernière descendante de la Maison Targaryen, secondée par ses terrifiants dragons arrivés à maturité, règne sur une cité de mort et de poussière, entourée d'ennemis. Mais alors que certains voudraient la voir passer de vie à trépas, d'autres entendent rallier sa cause, tel Tyrion Lannister, le Lutin, dont la tête vaut de l'or depuis qu'il s'est rendu coupable du meurtre de son père, Tywin. Au Nord, où se dresse l'immense Mur de glace et de pierre qui garde la frontière septentrionale des Royaumes, Jon Snow, le bâtard de feu Eddard Stark, a été élu 998e Commandant en chef de la Garde de Nuit, mais ses adversaires se dissimulent des deux côtés du Mur, y compris parmi les troupes de Stannis Baratheon qui ont élu domicile dans ces contrées glacées...
Le dénouement est proche. Car il ne reste que deux prétendants au trône des Sept Couronnes : Joffrey, le héraut du clan des Lannister, retranché à Port-Réal, et Stannis Baratheon, qui a masse ses navires aux abords de la capitale en vue de l'assaut final. Celui qui s'en rendra maître deviendra le véritable souverain du royaume. Il revient à Tyrion Lannister, le " Lutin " Haï de tous - aussi bien de ses ennemis que de ses allies - de préparer activement la défense de l'invincible forteresse. Pour cela, il a élabore un plan machiavélique afin de défaire le seigneur de Peyredragon et ses troupes. Un plan que seul son cerveau démoniaque et sa volonté de fer peuvent mettre en œuvre...
Une danse avec les dragons Daenerys a eu beau se plier à toutes les exigences du peuple de Meereen, rien n'y fait : la paix précaire risque à tout moment de dégénérer en un siège sanglant. D'autant plus que la jument pâle, cette peste incurable, continue de faire des ravages aux portes de la ville. Yezzan zo Qaggaz, le maître de Tyrion, figure parmi les dernières victimes en date. Le malheur des uns faisant le bonheur des autres, le nain y voit une occasion unique de prendre la poudre d'escampette. Pendant ce temps, au Nord, les portes de Winterfell demeurent obstinément closes, tandis que la forteresse disparaît peu à peu sous un épais manteau de neige. Ses remparts servent-ils à protéger ses occupants de l'assaut de moins en moins probable des troupes de Stannis Baratheon, ou à sceller leur tombeau ?
Qu'il joute ou qu'il guerroie, le chevalier errant n'a d'autres attaches que celles de son coeur, d'autre code que celui de l'honneur. Il loue ses services aux causes les plus nobles et prend la défense des opprimés. Une ligne de conduite qu'à toujours suivie ser Arlan de l'Arbre-sous, et qu'il s'est efforcé d'inculquer à son écuyer, Dunk. Mais la rencontre de ce dernier avec un étrange garçon, qui se fait appeler l'Oeuf et qui va devenir son écuyer, changera à jamais son destin. Car celui-ci, Aegon de son vrai nom, appartient à la lignée royale... Tous deux vont partager des aventures trépidantes et lourdes de conséquences... Quatre-vingt-dix ans avant les événements du Trône de Fer, George R.R. Martin nous introduit dans ce monde extraordinaire qui lui a assuré un succès mondial.
Le Royaume des sept couronnes est sur le point de connaître son plus terrible hiver : par-delà le mur qui garde sa frontière nord, une armée de ténèbres se lève, menaçant de tout détruire sur son passage. Mais il en faut plus pour refroidir les ardeurs des rois, des reines, des chevaliers et des renégats qui se disputent le trône de fer. Tous les coups sont permis, et seuls les plus forts, ou les plus retors, s'en sortiront indemnes...
" « Au septième jour, une nuée de corbeaux jaillit des tours de Peyredragon pour propager la parole de lord Aegon aux Sept Couronnes de Westeros. Ils volaient vers les sept rois, vers la Citadelle de Villevieille, vers les seigneurs tant petits que grands. Tous apportaient le même message : à compter de ce jour, il n'y aurait plus à Westeros qu'un roi unique. Ceux qui ploieraient le genou devant Aegon de la maison Targaryen conserveraient terres et titres. Ceux qui prendraient les armes contre lui seraient jetés à bas, humiliés et anéantis. » Trois cents ans avant les événements du Trône de Fer, Feu et sang raconte l'unification des sept royaumes"--Résumé de l'éditeur, Partie I
Le progrès nous a ouvert le chemin des étoiles, et plus rien ne sera jamais comme avant. Mais tandis que l'humanité poursuit son expansion, l'Homme reste seul face à son propre vide. Lya, télépathe envoyée sur Ch'kéa pour enquêter sur un mystérieux culte local, est assaillie par le doute : l'Union des esprits prônée par les Ch'kéens pourrait-elle être la bonne réponse ? Quelque part en orbite autour de Cerbère, un individu a quitté la Terre pour mener une vie de reclus au milieu des étoiles. Pour combien de temps ? Manipulateur de cadavres, combattant des Forces expéditionnaires terriennes ou collectionneur passionné, pour chacun l'heure du choix a sonné.
"Puis Viserys de la maison Targaryen, premier du nom, roi des andals, des Rhoynars et des Premiers Hommes, seigneur des Sept Couronnes et Protecteur du Royaume, ferma les yeux et s'endormit. Il ne s'éveilla jamais. Il avait cinquante-deux ans et avait régné sur la plus grande part de Westeros pendant vingt-six ans. Alors la tempête éclata et les dragons se mirent à danser." Trois cents ans avant les événements du Trône de Fer, Feu et Sang raconte l'unification des sept royaumes.
Quatre-vingt-dix ans avant les péripéties du "Trône de Fer", Aegon, de la lignée royale, surnommé l'Œuf, court les routes incognito comme écuyer d'un chevalier errant, Dunk. Au hasard des chemins, le duo se voit convié par le fringant Jehan le Ménétrier à participer à un tournoi richement doté qui sera le clou des noces de lord Beurpuits. Au champion ira le grand prix, un inestimable œuf de dragon. Mais il apparaît bientôt que les noces et le tournoi sont un nid d'intrigues et d'ambitions, petites et grandes, et qu'une prophétie annonce de grands événements. De fait, après la rébellion, les partisans de Daemon Feunoyr, qui a chassé quelques années plus tôt la fine fleur des chevaliers en exil de l'autre côté de la mer, fomentent une nouvelle conspiration. Certains souhaitent déposer le souverain légitime pour installer leur propre prétendant. A leur corps défendant, Dunk et l'Œuf se retrouvent au cœur du complot. (4e de couv.)
Il fût un temps où cette ville était au centre du monde. Un temps où sa puissance se nourrissait du sang et du fer. Mais aujourd'hui elle n'est plus que rouille et elle attend la ruine. C'est un territoire parfait pour Willie Flambeaux et Randi Wade. Lui est agent de recouvrement, elle, détective. Mais lorsqu'une série de meurtres particulièrement atroces ensanglante cette ville qu'ils croyaient si bien connaître, ce n'est plus dans dans le labyrinthe des rues qu'ils auront à mener l'enquête, mais dans les recoins les plus sombres de leurs propres passés. Là où se cachent leurs plus grandes peurs.
Dans cette anthologie, George R R Martin a convoqué les plus belles plumes féminines de la scène imaginaire. Cet ensemble de nouvelles célèbre les femmes : mères de famille ou séductrices, princesses ou roturières, innocentes ou coupables, riches héritières ou pilotes émérites, toutes ces héroïnes ont un incroyable destin qui ne demande qu'à s'accomplir !
NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS
The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.
As the Seven Kingdoms face a generation-long winter, the royal Stark family confronts the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, the arrival of barbarian hordes, and other threats.
Features lavish illustrations by such artists as Jim Burns, John Howe, Ted Nasmith, Steve Stone, Charles Vess, Stephen Youll and many others. All of the illustrations are from book covers, special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin.
HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A DANCE WITH DRAGONS: AFTER THE FEAST is the SECOND part of the fifth volume in the series.
In this third volume of the epic series, the Seven Kingdoms are engulfed in turmoil as three contenders vie for the throne. Robb Stark defends his nascent kingdom against the Greyjoys, while Winterfell lies in ruins. Jon Snow faces an escalating threat beyond the Wall, and Daenerys Stormborn, with her growing dragon allies, seeks to reclaim her birthright. Joffrey Lannister, the uneasy ruler on the Iron Throne, contends with his rival, Lord Stannis, who is defeated and under the spell of a jealous sorceress. Meanwhile, Robb Stark rules the North from Riverrun, plotting against the Lannisters, who hold his sister hostage in King's Landing. As Daenerys traverses a war-torn continent, the stakes rise with the arrival of a barbaric wildling army, led by a horde of mythical Others—an unstoppable force of the living dead. As these opposing forces prepare for an epic confrontation, the fate of the Seven Kingdoms hangs in the balance, setting the stage for a monumental clash of power and survival. The land is poised for a cataclysmic storm of swords, where no one will rest until the final outcome is determined.
In the aftermath of a colossal battle, new threats are emerging from every direction. Tyrion Lannister, having killed his father, and wrongfully accused of killing his nephew, King Joffrey, has escaped from King's Landing with a price on his head.
The third volume in George R.R. Martin's superb and highly acclaimed epic fantasy A Song of Ice and Fire continues the richest, most exotic and mesmerising saga since The Lord of the Rings.
La 4ème de couverture indique : Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords
A Game of Thrones; A Clash of Kings; A Storm of Swords; A Feast for Crows
George R.R. Martin's A SONG OF ICE AND FIRE -- the story so far. The greatest epic work of the modern age is now available in a collectible box set. Now a major Sky Atlantic TV series from HBO, featuring a stellar cast.
In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom's protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, this is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.
NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS
The Seven Kingdoms of Westeros are plagued by civil war, while the Night's Watch mounts a reconnaissance force to investigate the mysterious people known as wildlings. Meanwhile Daenerys Targaryen continues her quest to return to and conquer the Seven Kingdoms. All signs are foreshadowing a terrible disaster that is to come.
Six years have passed since the time of events in "A Storm of Swords". Autumn is ending, with the realm in disarray. Tommen sits on the Iron Throne, but it is Cersei who rules, supported by Casterly Rock and Highgarden. Thanks to Dorne, the north has become a lawless wilderness.
"This is the comprehensive guide to all things Game of Thrones and beyond. From the prehistory to the coming of the First Men, through the reign of the Targaryen kings and Robert's Rebellion, this guide--co-written by George R.R. Martin and the immensely knowledgeable founders and keepers of the www.westeros.org site--will tell series readers old and new all they might want to know about the history and culture of Westeros and the lands beyond the Narrow Sea--a tapestry of all new history that George has invented solely for this volume"--
WARRIORS is the first of three mass-market paperback volumes of a 250,000-word anthology of never-before-published stories from today's top writers about war and warriors, past, present, and future.
NEW YORK TIMES BESTSELLER - The perfect gift for fans of George R. R. Martin's
A Song of Ice and Fire and HBO's Game of Thrones, this one-of-a-kind adult
coloring book features forty-five exclusive illustrations! ALL MEN MUST DRAW
In a world where weddings are red, fire is green, and debts are paid in gold,
countless images leap off the page thanks to the eye-popping intricacy of the
vivid settings and details. Now, for the first time, fans of this blockbuster
saga can fill in the blanks and marvel as this meticulously imagined universe
comes to life, one sword, sigil, and castle at a time. With dozens of stunning
original black-and-white illustrations from world-renowned illustrators Yvonne
Gilbert, John Howe, Tomislav Tomic, Adam Stower, and Levi Pinfold, this unique
collector's item expands the reach of an international phenomenon with flying
colors
This lavish visual history--featuring over 150 new, full-colour illustrations--is a stunning introduction to House Targaryen, the iconic family at the heart of HBO's Game of Thrones prequel series, House of the Dragon. For hundreds of years, the Targaryens sat the Iron Throne of Westeros while their dragons ruled the skies. The story of the only family of dragonlords to survive Valyria's Doom is a tale of twisty politics, alliances and betrayals, and acts both noble and craven. The Rise of the Dragon chronicles the creation and rise of Targaryen power in Westeros, covering the history first told in George R. R. Martin's epic Fire & Blood, from Aegon Targaryen's conquest of Westeros through to the infamous Dance of the Dragons--the bloody civil war that nearly undid Targaryen rule for good. Packed with all-new artwork, the Targaryens--and their dragons--come vividly to life in this deluxe reference book. Perfect for fans steeped in the lore of Westeros, as well as those who first meet the Targaryens in the HBO series House of the Dragon, The Rise of the Dragon provides a must-have overview for anyone looking to learn more about the most powerful family in Westeros.
Chrysalis, the glass-skinned queen of the Joker underworld, has been found brutally murdered in her popular restaurant, the Crystal Palace. Now two men are out to find her killer - Jay Ackroyd, the Ace private detective who discovered her ruined body, and the vigilante archer known as The Yeoman, who has been framed for the crime. Their quest leads them on a nightmare journey of madness, violence, passion and intrigue that will forever alter the fate of those who contracted the Wild Card virus. Collaboratively written by George R. R. Martin and John J. Miller, this is both a gripping mystery and a chilling story of suspense.
The mega-bestseller A Game of Thrones now has a new format--the graphic novel. This is the second volume of the graphic adaptation, compiling issues 7-12 of the 24-issue comic run, which renowned comic publisher Dynamite will be producing in close conjunction with Random House.
An arson investigator uncovers a conspiracy linked to a devastating church fire that claimed many lives in Jokertown, a community affected by an alien virus. In a world where some gain superpowers and others face horrific mutations, Hannah Davis must navigate a treacherous landscape filled with powerful government figures indifferent to the plight of jokers. As she delves deeper into the Card Sharks conspiracy, she learns about the virus's origins and races against time to expose the truth and protect those impacted by the virus.
Exploring beloved universes created by Roger Zelazny, this anthology offers a collection of stories that evoke nostalgia and familiarity. Readers will encounter narratives set in iconic realms such as Lord of Light and Jack of Shadows, featuring characters and themes that resonate with Zelazny's unique style. This tribute not only celebrates his legacy but also invites fans to reconnect with cherished worlds and figures, making it a must-read for enthusiasts of his work.
Travel on a journey of intrigue and adventure in this collaborative novel
edited by No,1 New York Times bestselling author George R. R. Martin and
written by five of science fiction's most imaginative talents: Stephen Leigh,
Victor Milan, Walton Simons, Melinda M. Snodgrass, and Walter Jon Williams.
Contents:# · Preface · George R. R. Martin · pr# · Introduction · A. E. van Vogt · in# · Blue Champagne · John Varley · na *# · Entertainment · M. A. Foster · na *# · The Pilgrimage of Ishten Telen Haragosh · Arsen Darnay · nv *# · Psiren · Joan D. Vinge · na *# · M Is For the Million Things · Tom Reamy · ss *# · Afterword: Tom Reamy · Algis Budrys · aw# · The John W. Campbell, Jr. Awards, 1973-1979 · Misc. · bi
An anthology prepared in tribute to the career of Jack Vance features original tales inspired by "The Dying Earth" and includes contributions by such genre masters as Neil Gaiman, Tanith Lee, and Robert Silverberg.
Thirty Years of the Best in Fantasy and Science Fiction
559pages
20 heures de lecture
Now, for the first time, the best of the Locus Awards for short fiction are gathered in one volume. Spanning the absolute finest in science fiction and fantasy short fiction for the last thirty years, this anthology is an indispensable guide to speculative fiction from the classic to the outrageous by the leaders of the field. Contents: The Death of Doctor Island by Gene Wolfe The Day Before the Revolution by Ursula K. Le Guin Jeffty is Five by Harlan Ellison The Persistence of Vision by John Varley The Way of Cross and Dragon by George R.R. Martin Souls by Joanna Russ Bloodchild by Octavia E. Butler The Only Neat Thing to Do by James Tiptree, Jr. Rachel in Love by Pat Murphy The Scalehunter's Beautiful Daughter by Lucius Shepard Bears Discover Fire by Terry Bisson Buffalo by John Kessel Even the Queen by Connie Willis Gone by John Crowley Maneki Neko by Bruce Sterling Border Guards by Greg Egan Hell Is the Absence of God by Ted Chiang October in the Chair by Neil Gaiman
Dunk the Tall and Egg enter Standfast, a region beset by drought. The battle over the water from the only stream leads to animosity between Ser Eustace and Lady Rohanne, the Red Widow.
The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.
A full-color graphic novel edition of The Mystery Knight, one of the thrilling
Dunk and Egg novellas from George R. R. Martin's A Knight of the Seven
Kingdoms and a prequel of sorts to A Game of Thrones Every wedding needs a
singer, and every tourney needs a mystery knight. Westeros is eerily peaceful.
King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet
beneath the surface, tensions linger sixteen years after a failed rebellion.
In these restless times, noble hedge knight Ser Duncan the Tall-Dunk, to his
friends-and his precocious boy squire, Egg, travel the Seven Kingdoms
performing chivalrous deeds, though Egg's bloodline must be concealed at all
costs. After heading north for Winterfell, Dunk and Egg are lured off the
kingsroad by a wedding feast-and an unusually lucrative tournament. The
champion jouster will claim a rare trophy indeed: a dragon's egg. Dunk, always
better in a melee, would be satisfied with a hot meal, a cup of wine, and a
purse full of coins. But a treasonous plot is more likely to hatch before
another dragon ever stretches its wings. Someone's on to Egg. And a mystery
knight with designs on an even bigger prize soon throws the entire affair into
chaos.
Long before A Game of Thrones became an international phenomenon, #1 New York Times bestselling author George R. R. Martin had taken his loyal readers across the cosmos. Now back in print after almost ten years, Tuf Voyaging is the story of quirky and endearing Haviland Tuf, an unlikely hero just trying to do right by the galaxy, one planet at a time. Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures. Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues. “A rich blend of adventure, humor, compassion and all the other things that make being human worthwhile.”—Analog “A new facet of Martin’s manysided talent.”—Asimov’s
The death of King Robert Baratheon and the imprisonment of his Hand, Lord Eddard Stark of Winterfell, has set the great houses of Westeros at one another's throats. In Winterfell, Eddard's eldest son and heir, Robb Stark, has gathered an army and is pushing south, determined to free his father. Along the way, he pledges to marry the daughter of Lord Walder Frey in exchange for a military advantage that allows him to capture Jaime Lannister - a powerful bargaining chip to ensure Lord Eddard's safe release. But it is one thing to capture the Kingslayer and quite another to hold him. Meanwhile, in King's Landing, young King Joffrey has other ideas than an exchange of prisoners. Ignoring the advice of his mother, Queen Cersei, he throws oil on the flames of conflict and ignites a conflagration that seems likely to consume not only the Starks but all of Westeros - unless Tyrion Lannister, the Imp, can bring the mad boy-king to heel. Beyond the Wall, greater dangers are brewing, as a winter as brutal as any in history approaches, bringing with it unnatural creatures out of legend. There, Eddard's bastard, Jon Snow, must decide once and for all where his loyalties lie. And across the Narrow Sea, Daenerys Targaryen will learn the true measure of grief - and emerge from its fiery depths transformed, hardened, and ready to claim what is hers by right: the Iron Throne
Set in the Wild Cards universe, this novel concludes the Card Shark trilogy, escalating the stakes as a devastating biological weapon threatens global safety. With a gripping narrative that ties together the events of its predecessors, Card Sharks and Marked Cards, it delivers an explosive finale filled with intrigue and high-stakes drama, showcasing the unique blend of superhero and alternate history elements that fans have come to love from the series.
The second volume in a four-part full-color graphic novel adaptation of the second book in George R. R. Martin’s landmark A Song of Ice and Fire series, the inspiration for HBO’s Game of Thrones. As chaos grips Westeros, a flaming red comet continues to burn a crimson path across the sky. Some see this fiery herald as a sign of their impending victory. Others see it as a mark of the blood and terror that will soon engulf this divided kingdom. But one thing is certain: None of the six contenders who seek either the Iron Throne, or the lands their ancestors once held as kings, are willing to back down. And as factions scatter or come together, there are many witnesses to the unrest that is to come. Arya Stark finds herself in the heart of enemy territory at Harrenhal, while her mother is trapped between two brothers battling each other for their dead brother’s throne. In the heart of King’s Landing, Tyrion is busy ferreting out traitors as the Hand of the King, while Jon is beginning to comprehend the lawlessness of life beyond the Wall. New friends arrive in Winterfell for Bran, a forgotten son finds life in the Iron Islands quite different than he remembered, and the Mother of Dragons at last arrives in the fabled city of Qarth. But even as these would-be kings draw their lines of battle, it is the people of Westeros who will most suffer for their ambitions. For when kings clash, it is the commoners who bear the greatest cost.
Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. Pursued by the CIA, the DEA, and the Wild Card mistress of the winds, Mistral, renegade biochemist Mark Meadows uses the three personalities buried in his psyche to outwit his pursuers. Fleeing across Europe and Asia, Mark meets a Vietnam veteran with an astounding plan—to lead an army of jokers in a war of conquest. Caught between jokers who despise him and nationalists who want him dead, Mark must decide whether to unleash his ace powers for a madman’s bloody dream, or to stay true to his peaceful ideals—and die. The Wild Cards series goes into unexplored depths in Wild Cards XII: Turn of the Cards, a standalone novel written by award-winning author Victor Milan and edited by #1 New York Times bestselling author George R. R. Martin.
George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought
to life in the pages of this full-colour graphic novel. This is the first part
of a four-volume adaptation of the second book in the series, A CLASH OF
KINGS.
The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO's Game of Thrones. With all the fire and fury fans have come to expect from internationally bestselling author George R. R. Martin, this is the first volume of the definitive two-part history of the…
A collection of Martin's early works, including his Hugo, Nebula, and Bram Stoker award-winning stories, cool fan pieces, and the original novella "The Ice Dragon," from which Martin's New York Times bestselling children's book of the same title originated
George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought
to life in the pages of this full-colour graphic novel. This is the third part
of a four-volume adaptation of the second book in the series, A Clash of
Kings.
This collection features the finest short fiction by George R.R. Martin, including 'Nightflyers', which has been adapted into a Netflix series. In this story, nine scientists embark on a voyage aboard the Nightflyer, aiming to make contact with a mysterious alien race. However, they soon discover that the greatest challenge lies not in the vastness of space or the unknown aliens, but within the ship itself. Martin is celebrated for his ability to weave riveting plots with rich character development, showcasing his versatility across genres—from werewolves to spaceships, wizards to vampires. His acclaimed saga, A Song of Ice and Fire, has transformed the fantasy genre for a new generation and garnered him a dedicated readership. This collection is a treasure trove of stories that is essential not only for Martin fans but for anyone who appreciates fantastic literature. Critics laud Martin as the best in epic fantasy, highlighting his vivid storytelling and complex characters. His writing captivates readers from the very first pages, making this collection a must-read for enthusiasts of the genre.
Centuries before the events of A Game of Thrones, an epic saga unfolds, igniting the skies with dragon fire and transforming the Seven Kingdoms. This masterful work by George R.R. Martin, author of A Song of Ice and Fire, delves into the thrilling history of House Targaryen, the last family of dragonlords to survive the Doom of Valyria. The narrative begins with Aegon the Conqueror, the creator of the Iron Throne, and chronicles the generations of Targaryens who fought to maintain their power, culminating in a civil war that nearly shattered their dynasty.
Key questions are explored, such as the true events of the Dance of the Dragons, the dangers of visiting Valyria post-Doom, and the notorious deeds of Maegor the Cruel. Readers will experience what life was like in Westeros when dragons soared through the skies. This essential chronicle, narrated by a learned maester of the Citadel, features over eighty new black-and-white illustrations by Doug Wheatley. With the grandeur reminiscent of Gibbon's The History of the Decline and Fall of the Roman Empire, this work offers a fresh perspective on the dynamic, often bloody, and endlessly captivating history of Westeros.
In 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed 90% of those it infected. 9% of those who survived mutated into tragically deformed creatures. And 1% gained superpowers
All You Need Is Ears is the story of George Martin, the man who spotted the
Beatles' talent, who recorded and produced them from the start, and who
brought their musical ideas to life. In this witty and charming autobiography,
he describes exactly what it was like to work in the studio with the Beatles.
The return of the famous shared-world superhero books created and edited by
George R.R. Martin, author of A Song of Ice and Fire The American Triad
Series#1: Mississippi Roll#2: Low Chicago#3: Texas Hold 'Em
Acclaimed writer and editor Robert Silverberg has curated a collection featuring eleven renowned Fantasy authors, each contributing a new story inspired by their famous series. Stephen King presents "The Little Sisters of Eluria," a tale of Roland, the Gunslinger, set in The Dark Tower universe. Terry Pratchett offers a humorous incident in Discworld with "The Sea and Little Fishes," highlighting a magical contest involving Granny Weatherwax. Terry Goodkind explores the origins of the Border between realms in "Debt of Bones," tied to The Sword of Truth. Orson Scott Card shares a story of Alvin and his apprentice in "Grinning Man," drawn from the Tales of Alvin Maker. Silverberg himself revisits Majipoor in "The Seventh Shrine," where Lord Valentine embarks on an adventure in an ancient tomb. Ursula K. Le Guin adds a sequel to her Earthsea series with "Dragonfly," focusing on a woman's quest to learn magic. Tad Williams crafts a dark tale set in a haunted castle before the events of Memory, Sorrow, and Thorn in "The Burning Man." George R.R. Martin's "The Hedge Knight" takes place a generation prior to A Song of Ice and Fire. Ann McCaffrey returns to Pern in "Runner of Pern," while Raymond E. Feist's "The Wood Boy" is set in the Riftwar Saga. Lastly, Robert Jordan's "New Spring" reveals pivotal events leading to The Wheel of Time, featuring the meeting of Lan and Moiraine as they begin their search for the child destined to lea
This thrilling collection of twenty-one all-original stories, by an all-star list of contributors, will delight and astonish in equal measure with their cunning twists and dazzling reversals. George R. R. Martin himself offers a brand-new A Game of Thrones tale, chronicling one of the biggest rogues in the entire history of Ice and Fire. Also featuring stories from Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch and more!
Set in the Wild Cards universe, this anthology explores a unique house in Cornwall that acts as a gateway to the multiverse. Each story delves into the diverse characters and events connected to this extraordinary location, blending elements of fantasy and science fiction. The collection showcases the creativity of various authors, offering readers a rich tapestry of narratives that highlight the house's significance in the broader multiverse.
Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives.Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement.Includes stories by:Edward BryantLeanne C. HarperGeorge R. R. MartinJohn J. MillerLewis ShinerWalter SimonsMelinda M. Snodgrass
Superheroes and villains clash over the human heart in this engaging anthology of original stories set in the Wild Cards universe, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus wreaks havoc, with outcomes as unpredictable as a game of cards: some draw the black queen and perish, others gain superpowers by drawing an ace, while some become bizarrely mutated jokers. Yet, the quest for love remains a powerful human instinct. Aces and jokers alike are in search of love, having lost it, or seeking to exploit it for personal gain.
In this collection, you'll find a variety of tales, including a jewel thief who seduces a popular actor to locate a long-lost treasure, a teenager in the body of a giant snail trying to win his love in a Cyrano de Bergerac-style twist, and a man who discovers his life's purpose after meeting a captivating butterfly woman. Additionally, a young hero, humorously named Hero McHeroface, finds solace with an astrologer who harbors her own unique abilities.
This anthology explores the Wild Cards perspective on love—whether finding, seeking, losing, or achieving it—as aces and jokers engage in the ultimate gamble for their heart's desire. Featuring contributions from various authors and edited by George R. R. Martin, this collection promises a mix of the crazy, touching, and familiar.
"In hardcover for the first time, Full House brings together the Wild Cards stories that have been previously published on Tor.com, including works from: Daniel Abraham Cherie Priest David D. Levine Walter Jon Williams Paul Cornell Carrie Vaughn Caroline Spector Stephen Leigh Melinda M. Snodgrass And more!"--
Abner Marsh has had his dearest wish come true - he has built the Fevre Dream, the finest steamship ever to sail the Mississippi. Abner hopes to race the boat some day, but his partner is making it hard for him to realise his ambition. Joshua York put up the money for the Fevre Dream, but now rumours have started about the company he keeps, his odd eating habits and strange hours. As the Dream sails the great river, it leaves in its wake one too many dark tales, until Abner is forced to face down the man who helped to make his dreams become reality.
The return of the renowned shared-world superhero series created and edited by George R. R. Martin, author of A Song of Ice and Fire, brings the Wild Cards universe back to life. Following World War II, a devastating alien virus altered the Earth's population. Survivors became Jokers, marked by strange deformities, while others, known as Aces, gained superhuman powers. Now, the virus has reached Britain, where Queen Margaret presides over a realm inhabited by legendary figures like Herne the Hunter and Spring-heeled Jack. Her Prime Minister, Sir Winston Churchill, endowed with extraordinary longevity, collaborates with the Enigma ace Alan Turing to form the Order of the Silver Helix. They must gather all the wild cards available to confront the alarming mutations caused by the virus. This installment, the first Wild Cards novel set in the UK, serves as an ideal entry point for newcomers to the series. It features a remarkable collection of original stories from celebrated authors in science fiction and fantasy, including Paul Cornell, Marko Kloos, Mark Lawrence, and others, ensuring an engaging experience for both new and returning readers.
Return to the unique and evocative world of The Dying Earth, edited by best-
selling author George R. R. Martin, in this tribute anthology featuring the
most distinguished fantasists of our day. Here are twenty-two brand-new
adventures set in the world of Jack Vance's greatest novel.