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David M. Bourg

    Physics for game developers
    Al for game developers
    • From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

      Al for game developers
    • Physics for game developers

      • 336pages
      • 12 heures de lecture
      3,6(133)Évaluer

      By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

      Physics for game developers