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Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference, 2003

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The story has a long-standing tradition as a means of communication, originally created to foster social connections and help early humans navigate their environments. This purpose remains relevant today, as stories continue to convey various forms of information—serious, humorous, vital, or entertaining. They can be shared orally or visually, instantly or through recorded media, and across platforms like TV, movies, games, and the Internet. Since Aristotle's time, it has been understood that stories should be structured to engage audiences, allowing them to listen, interact, and grasp the underlying messages, such as moral lessons. The audience's personal engagement, reflected in their emotional responses like thrill and suspense, indicates the story's immersive quality and structural effectiveness. Ultimately, it is the audience that determines whether a story has been successfully told. This conference proceeding presents research contributions in interactive storytelling and entertainment, emphasizing practical approaches and offering insights into applications and developments for practitioners in the field.

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Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference, 2003, Stefan Göbel

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Année de publication
2003
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