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Advances in computer games

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  • 231pages
  • 9 heures de lecture

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InhaltsverzeichnisAdding Expert Knowledge and Exploration in Monte-Carlo Tree Search.A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm.Monte-Carlo Tree Search in Settlers of Catan.Evaluation Function Based Monte-Carlo LOA.Monte-Carlo Kakuro.A Study of UCT and Its Enhancements in an Artificial Game.Creating an Upper-Confidence-Tree Program for Havannah.Randomized Parallel Proof-Number Search.Hex, Braids, the Crossing Rule, and XH-Search.Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess.Plans, Patterns, and Move Categories Guiding a Highly Selective Search.6-Man Chess and Zugzwangs.Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K.Conflict Resolution of Chinese Chess Endgame Knowledge Base.On Drawn K-In-A-Row Games.Optimal Analyses for 3×n AB Games in the Worst Case.Automated Discovery of Search-Extension Features.Deriving Concepts and Strategies from Chess Tablebases.Incongruity-Based Adaptive Game Balancing.Data Assurance in Opaque Computations.

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Advances in computer games, Jaap van den Herik

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Année de publication
2010
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