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This journal serves as a platform for innovative research ideas, theories, emerging technologies, and empirical investigations in various genres of edutainment, including game-based learning, serious games, interactive storytelling, and VR-based education. It encompasses educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume features 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management in Chongqing, China, and 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents in Chengdu, China. Topics include pen-based interfaces, urban heat island simulation, online expos, physically-based tree animation, 3D face texture stitching, motion control, motion capture, path planning, and various forms of animation such as physics-based, image-based, and behavioral animation. Additionally, it explores social agents, virtual humans, AI-based animation, crowd simulation, animation compression, and the semantic representation of motion. The volume also addresses medical simulation, cultural heritage, and interactions within augmented and virtual reality, as well as computer games and online virtual worlds.

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Transactions on edutainment, Zhigeng Pan

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2011
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