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Animation Maths

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In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights in applicability. This updated version contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry.

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Animation Maths, Bieke Masselis

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Année de publication
2016
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