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Runemarks

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  • 528pages
  • 19 heures de lecture

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Master storyteller Joanne Harris has created a magical and epic romp– a fresh, funny, and wonderfully irreverent new take on the old Norse tales, sure to be enjoyed by readers young and old.Seven o’clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours – all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it – and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.

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Runemarks, Joanne Harris

Langue
Année de publication
2007
product-detail.submit-box.info.binding
(rigide),
État du livre
Bon
Prix
1,99 €

Modes de paiement

3,8
Très bien
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Titre
Runemarks
Langue
Anglais
Éditeur
Doubleday
Publié
2007
Format
rigide
Pages
528
ISBN10
0385611307
ISBN13
9780385611305
Séries
Runemarks
Première publication
2007
Titre original
Runemarks
Évaluation
3,75 sur 5
Description
Master storyteller Joanne Harris has created a magical and epic romp– a fresh, funny, and wonderfully irreverent new take on the old Norse tales, sure to be enjoyed by readers young and old.Seven o’clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours – all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it – and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.