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Introduction.- Simple Models.- Situational Effects.- How Do We Evaluate Players.- Clutch Hitting.- Streakiness.- Does The Best Team Win?- Predicting Results.- Wrap-Up. Introduction; Ch01: Simple Models from Tabletop Baseball Games; Ch02: Exploring Baseball Data; Ch03: Introducing Probability; Ch04: Situational Effects; Ch05: Streakiness (Or, The Hot Hand); Ch06: Measuring Offensive Performance; Ch07: Average Runs per Play; Ch08: The Curvature of Baseball; Ch09: Measuring Clutch Play; Ch10: Prediction; Ch11: Did the Best Team Win?; Ch12: Post-Game Comments (A Brief Afterword); Appendix: Baseball Games; Bibliography; Index.
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Curve Ball, Max Marchi, Jim Albert
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- Année de publication
- 2003
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