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Using Graphic Novels in the English Language Arts Classroom

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  • 224pages
  • 8 heures de lecture

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An increasing number of teachers are incorporating graphic novels to engage students in reading and writing, utilizing both original narratives and adaptations of classic literature by authors like Homer, Shakespeare, and the Brontes. Despite this trend, there is a lack of research on effective pedagogies and classroom practices. This book leverages cutting-edge research, surveys, and classroom observations to present effective methods for teaching graphic novels in secondary English classrooms. These strategies support a wide range of applications, including literary criticism, critical reading, multimodal composition, and understanding literary devices such as foreshadowing and irony. It begins by exploring the objectives English teachers aim to achieve and examines the advantages and limitations of using graphic novels to meet these goals, highlighting successful examples like Maus, Persepolis, The Nameless City, and American Born Chinese, as well as series like Manga Shakespeare. The book also guides teachers through the planning process to effectively integrate graphic novels into their curriculum. Drawing on extensive teaching experience, the authors provide real classroom examples, suggested lesson plans, and a curated list of graphic novels organized by teaching purpose, along with online resources for updated graphic novel recommendations and downloadable lesson plans.

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Using Graphic Novels in the English Language Arts Classroom, William Boerman-Cornell, Jung Kim, Michael L Manderino

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Année de publication
2020
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