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Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.
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Exploring videogames with Deleuze and Guattari : towards an affective theory of form, Colin Cremin
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- Année de publication
- 2016
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