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Matrix Transforms for Computer Games and Animation

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  • 180pages
  • 7 heures de lecture

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Focusing on matrix transforms essential for computer graphics, this book provides a comprehensive introduction to key concepts such as notation, determinants, and various matrix types. It explores both 2D and 3D transformations, along with quaternions, and includes numerous worked examples to demonstrate practical applications. This resource is ideal for those looking to deepen their understanding of mathematical foundations in graphics.

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Matrix Transforms for Computer Games and Animation, John Vince

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Année de publication
2012
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