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This guide offers practical techniques for rigging digital creatures in 3ds Max, focusing on methods to achieve realistic movement and behavior. It covers essential tools and workflows, providing insights into creating production-ready assets. The book emphasizes the importance of anatomical accuracy and character performance, making it a valuable resource for animators and artists looking to enhance their skills in digital creature design.
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Digital Creature Rigging, Stewart Jones
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- Année de publication
- 2012
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