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Artificial Intelligence in Games

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  • 302pages
  • 11 heures de lecture

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Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.

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Artificial Intelligence in Games, Paul Craig Roberts

Langue
Année de publication
2022
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Titre
Artificial Intelligence in Games
Langue
Anglais
Éditeur
CRC Press
Publié
2022
Format
rigide
Pages
302
ISBN13
9781032305950
Séries
Description
Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.