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Focusing on 3D visualization concepts and the functionality of 3ds Max, this book guides readers through the command structure while emphasizing the overall process of 3D design. It goes beyond merely identifying buttons, encouraging a deeper understanding of design principles that can be applied to individual projects. This approach equips learners with the skills to effectively utilize 3ds Max in their creative endeavors.
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Getting Started in 3D with 3ds Max, Ted Boardman
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- Année de publication
- 2017
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