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Decision Making in a Life Simulation Game

Using Behavior Trees and Utility Functions for the Behavior of the Crewmembers in Cosmonautica

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  • 68pages
  • 3 heures de lecture

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The book delves into the development of artificial intelligence behaviors in video games, specifically focusing on "Cosmonautica" by Chasing Carrots. It explores various decision-making techniques, ultimately concluding that a combination of behavior trees and utility functions offers the most effective solution. This approach enhances the flexibility and performance of AI, allowing crewmembers on the player's spaceship to respond dynamically to situations and prioritize tasks based on their needs. The integration of these methods demonstrates a significant advancement in AI behavior control.

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Decision Making in a Life Simulation Game, Philipp Erler

Langue
Année de publication
2014
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