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Divided into 3 parts. Part one contains the game construction weight and power formulas that allow precise size, and power rating of nearly all bullets manufactured. Part two is just an extension of this formulation in that it shows the maximum range that bullets can be used on big game and stay within the minimum power of expansion limits set down by the computer game model. Part 2 also talks about proper sight in and recommends scope magnification necessary for shooting at maximum range. Part three deals with cartridge case, and all other components of cartridges, with regard for barrel of a firearm at great speed.
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Best Big Game Bullets, Warren Gullett
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- Année de publication
- 2001
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