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Grand Central Arena

Cette série plonge les lecteurs dans un voyage riche en adrénaline, rempli de suspense et de rebondissements inattendus. Suivez les protagonistes alors qu'ils affrontent des défis incessants dans des environnements périlleux où chaque mouvement est un combat pour la survie. Elle mêle magistralement des éléments de science-fiction palpitants à une aventure captivante, promettant une expérience inoubliable, riche en action et en émotion.

Challenges of the Deeps
Spheres of Influence
Grand Central Arena

Ordre de lecture recommandé

  1. 1

    Grand Central Arena

    • 688pages
    • 25 heures de lecture
    4,0(579)Évaluer

    An unexpected journey into an alien arena turns a routine test of a new ship into a fight for survival. The characters must navigate high-stakes challenges as they confront life-or-death situations. This gripping narrative combines elements of science fiction and adventure, promising readers an exhilarating experience crafted by a co-author known for their work on Boundary.

    Grand Central Arena
  2. 2

    Spheres of Influence

    • 449pages
    • 16 heures de lecture
    4,2(281)Évaluer

    "Leader of the Faction of Humanity. A ridiculous title but the Arena said that was what Captain Ariane Austin was since she'd led the crew of the Holy Grail in their discovery of the impossible, physics-violating place and their eventual return. Ariane must discover what it means to be the Leader before her enemies kill her. It will take all her luck and in the end, humanity's fate in the galaxy and beyond will hinge on a choice"--

    Spheres of Influence
  3. 3

    Challenges of the Deeps

    • 448pages
    • 16 heures de lecture

    SEQUEL TO GRAND CENTRAL ARENA AND SPHERES OF INFLUENCE. The climax of the Arenaverse adventure SF series unfolds in the Arena—a vast alien otherspace where species must compete when they discover faster-than-light travel. Here, entire civilizations may stake their existence on a single Challenge, navigating a landscape rife with mysteries, alliances, betrayals, and dangers. Ariane Austin and her crew have survived these trials through luck, skill, and determination. However, a debt to Humanity's ancient ally, Orphan, must now be repaid. The threat of war with the xenophobic Molothos, one of the five Great Factions, looms large, compounded by the dark legacy of the Hyperion Experiment. As the Leader of Humanity's Faction, Captain Austin faces these challenges head-on, aware that the alien power sealed within her by the Shadeweavers and the Faith is a ticking time bomb. She must gain control of this power before it unleashes chaos. To do so, Ariane embarks on a perilous journey into the Deeps of the Arena with Orphan, leaving behind a trusted advisor to confront new trials. Before her departure, she must also contend with a critical Challenge against a Great Faction, where the citizenship of an entire species hangs in the balance.

    Challenges of the Deeps