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La Malédiction de l'Extinction

Plongez dans un monde où des artistes modestes deviennent des leaders improbables suite à une tragédie, prenant les rênes d'un cirque itinérant. Cette troupe de marginaux et d'aides entreprend un voyage périlleux à travers l'Île de Kortos. Là, ils découvrent un complot sinistre visant à exterminer toute vie et doivent affronter d'anciens ennemis cherchant à détruire ce qui fut autrefois élevé de la mer. C'est une histoire mêlant spectacle et sauvagerie dans une lutte désespérée contre une malédiction imminente.

Pathfinder Adventure Path: Siege of the Dinosaurs (Extinction Curse 4 of 6) (P2)
Pathfinder Adventure Path: Legacy of the Lost God (Extinction Curse 2 of 6) (P2)
Pathfinder Adventure Path: Life's Long Shadows (Extinction Curse 3 of 6) (P2)
Pathfinder Adventure Path: The Apocalypse Prophet (Extinction Curse 6 of 6) (P2)
Pathfinder Adventure Path: The Show Must Go On (Extinction Curse 1 of 6) (P2)
Pathfinder Adventure Path: Lord of the Black Sands (Extinction Curse 5 of 6) (P2)

Ordre de lecture recommandé

  1. 1

    The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!"The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked.

    Pathfinder Adventure Path: The Show Must Go On (Extinction Curse 1 of 6) (P2)
  2. 2

    The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, the dead god of humanity, the heroes learn that all their foes are working together. The revelation forces them to enter the Celestial Menagerie to bring the evil ringmaster to justice.“Legacy of the Lost God” is a Pathfinder adventure for four 5th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about catfolk of Golarion and the villainous xulgaths, as well as new monsters and circus-themed rules.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

    Pathfinder Adventure Path: Legacy of the Lost God (Extinction Curse 2 of 6) (P2)
  3. 5

    On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert. Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave of undead dark elves in the twisted city at the vault's blackened heart, where they must confront the malevolent mummy who strives to become the desert's eternal sovereign!“Lord of the Black Sands” is a Pathfinder adventure for four 15th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the ominous city of Shraen, new monsters, and new rules.

    Pathfinder Adventure Path: Lord of the Black Sands (Extinction Curse 5 of 6) (P2)
  4. 6

    The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself, the cunning high priest of the xulgaths labors to unlock the secrets of the dreaded extinction curse. If the heroes cannot stop him, an apocalyptic devastation will wipe out all life in Absalom and beyond!“The Apocalypse Prophet” is a Pathfinder adventure written by Lyz Liddell for four 18th-level characters. This adventure concludes the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the forbidding Kortos Mountains, an examination of relics left by the dead god Aroden, new monsters, and new rules.

    Pathfinder Adventure Path: The Apocalypse Prophet (Extinction Curse 6 of 6) (P2)