The Relic Hunters
- 284pages
- 10 heures de lecture
Revised edition: This edition of The Relic Hunters includes editorial revisions.
Embarquez pour des expéditions palpitantes dans cette série d'aventures à la recherche d'artefacts oubliés et de trésors perdus. Suivez des héros intrépides alors qu'ils affrontent des mystères anciens et des défis périlleux dans des lieux exotiques du monde entier. Chaque tome promet un mélange captivant d'histoire, d'action et de mystère qui tiendra les lecteurs en haleine.
Revised edition: This edition of The Relic Hunters includes editorial revisions.
A lost world. An ancient code. A deadly chase. Five ancient statues have been unearthed in South America, each containing a mysterious coded message hinting at an origin many thought impossible: the mythical world of Atlantis. As word of their discovery spreads, the prized figurines become a treasure bounty hunters will kill for. CIA agent Heidi Moneymaker calls in the only team for the job: Guy Bodie and his posse of relic-hunting thieves. If they are to find the ancient civilization, Bodie and his team must decode a series of clues--starting with the cipher on the statues themselves--that will take them across the world and to the deepest depths of the ocean. But they are not alone in their mission. Pursued by mysterious forces intent on keeping the legendary empire hidden, hunted by Chinese special forces and the relic hunters' lethal foe, the Bratva, the team races to find the lost land--and Bodie's enemies will stop at nothing to be the first to discover Atlantis's secrets.
A vanished relic. A deadly prize. The half-mad explorer Dante Caruso swears he's found a fabled Russian relic called the Amber Room, and he's attracting the wrong kind of attention. A ruthless team of Ukrainian relic hunters called R24 has kidnapped him and his family; they want to know where the Amber Room is--and they'll spill blood to find it. Nobody knows treasure hunting like Guy Bodie and his crew. But abduction is the last thing they expect. The R24 forces Guy, his treasure hunters, and Caruso at gunpoint to traverse the vast, unforgiving Tatra Mountains and find the Amber Room. If they fail, the R24 will end them. And if they run, the hunters will become the hunted. Armed only with Caruso's dubious instructions, Guy and his crew must find the Amber Room at all costs. Will they solve the deadly mystery of this long-lost relic, or will they die trying?