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Neverwinter

Cette série plonge les lecteurs dans un monde dynamique débordant d'aventure et de magie, où les héros affrontent des forces obscures et des dilemmes moraux. Suivez les parcours des personnages qui s'efforcent de trouver leur place dans un décor fantastique complexe, où le courage et l'amitié sont primordiaux pour la survie. Les récits sont riches en batailles épiques, en intrigues politiques et en exploration de territoires inconnus. C'est une saga inoubliable remplie de rebondissements et de profondeur émotionnelle qui vous captivera dès le début.

Charon's Claw. The Neverwinter Saga, Book III
Letohrad
Neverwinter. The Legend of Drizzt. Book 2
The Last Threshold
Gauntlgrym

Ordre de lecture recommandé

  1. 1

    Gauntlgrym

    • 389pages
    • 14 heures de lecture
    4,3(52)Évaluer

    With nothing left to lose, Drizzt and Bruenor begin an arduous search for the lost dwarven kingdom of Gauntlgrym The peace between the dwarves of Mithral Hall and the orcish Kingdom of Many-Arrows has not come without its costs. But even grief and old age cannot dissuade Bruenor Battlehammer from pursuing his dream of finding the fabled kingdom of Gauntlgrym—ruins said to be rich with ancient treasure and arcane lore. As always, Drizzt Do’Urden is at his side, ready to make the most of his friend’s final years. But Jarlaxle and Athrogate are two steps ahead. In their own search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help from the last people they ever thought to fight alongside again: Drizzt and Bruenor. Gauntlgrym is the first book in the Neverwinter Saga and the twenty-third installment in the Legend of Drizzt series.

    Gauntlgrym
  2. 2

    Against all odds, Drizzt and Dahlia join forces in the aftermath of battle, united in their desire for vengeance against the sorceress who destroyed Neverwinter The last of the Companions has fallen. Now Drizzt Do’Urden is alone—and free—for the first time in almost one hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of Dahlia, a darkly alluring elf and the only other member of their Gauntlgrym search party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the pair seeks revenge on the sorceress responsible for leveling Neverwinter—and nearly Luskan as well—Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds to which circumstance may drive a common man, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. As old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle—a state he's coming to enjoy a little too much. Neverwinter is the second book in the Neverwinter Saga and the twenty-fourth installment in the Legend of Drizzt series.

    Neverwinter. The Legend of Drizzt. Book 2
  3. 2

    Letohrad

    • 288pages
    • 11 heures de lecture
    4,2(49)Évaluer

    Poslední z jeho věrných společníků padl a Drizzt je poprvé po téměř sto letech sám – a volný. Pocit viny se v něm mísí s úlevou, přičemž na něj má stále větší vliv jeho nová společnice – Dahlie, temně svůdná elfka a jediná další členka výpravy, která přežila kataklyzma v hoře Hotenow. Cestovat s Dahlií je však v mnoha ohledech výzvou. Zatímco se společně snaží pomstít lidem odpovědným za zkázu Letohradu – a málem i Luskanu – Drizzt zjišťuje, že jeho obvykle pevnou morálku podkopává Dahliin nekonvenční pohled na svět. Drizzt je nucen pochopit, že obyčejný člověk může být okolnostmi dohnán k temným činům, a zjišťuje, že se dostal na špatnou stranu zákona ve snaze ochránit ty, které zákon zklamal. Drizzt s Dahlií si dělají nové nepřátele, stejně jako si ti staří získávají nové smrtící spojence, a ocitají se tak uprostřed bitvy – v situaci, kterou si Drizzt začíná až příliš užívat.

    Letohrad
  4. 3

    In this third installment of the New York Times–bestselling Neverwinter Saga, Drizzt draws his sword once more for the sake of his friends Drizzt and Dahlia Sin’felle have defeated the sorceress Sylora Salm, but Dahlia’s thirst for revenge is far from slaked. Now, she speaks of nothing but the moment she will face the evil Netherese lord Herzgo Alegni—a moment she has been waiting for since she was just a child. Though Drizzt and Dahlia’s bond is no longer just one of friendship, there is much he does not know about his new lover. What is the driving force behind the darkness he’s seen within her? Can he justify another battle to settle a grudge he does not understand? But Dahlia isn’t the only one seeking vengeance against Alegni. Artemis Entreri, Drizzt’s former enemy, offers to aid Dahlia in her mission, hoping it will win him his freedom. But partnering with Entreri poses new challenges: Charon’s Claw, Algeni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s the way Entreri looks at Dahlia, causing Drizzt to wonder if the cunning assassin is still more foe than friend. Charon's Claw is the third book in the Neverwinter Saga and the twenty-fifth installment in the Legend of Drizzt series.

    Charon's Claw. The Neverwinter Saga, Book III
  5. 4

    The Last Threshold

    • 380pages
    • 14 heures de lecture
    4,2(266)Évaluer

    In the final book of the #4 New York Times best-selling Neverwinter Saga, Drizzt Do'Urden navigates a winding path littered with secrets and lies. Tangled up in his companion Dahlia's dark secrets, the ties that once held her close to Drizzt threaten to tear as her bonds to his former foe, Artemis Entreri, continue to grow. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of Bregan D'aerthe in his quest to destroy Drizzt. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own. Determined to stand for what's right in the Realms once again, Drizzt forges a new road north--toward Icewind Dale. Will his new companions follow? Can he fight the darkness alone? Either way, he knows now where he's headed--back to the only place that's ever felt like home. Praise for the Neverwinter Saga: Absolutely profound. --Paul Goat Allen, BarnesandNoble.com Masterfully written, thrillingly unpredictable, and everything a Drizzt Do'Urden fan could hope for. You'll be hanging on the words till the very end . . . and then begging for more. -- GamesFiends.com Emotional, respectful of its characters, intelligently written and structured, and finally summons a sense of nostalgic sorrow throughout-Fantasy Book Review on Gauntlgrym, Neverwinter Saga Book I Full of excitement. Salvatore has mastered the art of showing a beautiful fight scene, and he is at the top of his game in this one. We meet many characters with many different fighting styles, and Salvatore does a great job of distinguishing between them. He manages to take these scenes from so much more than just a fight scene, to an integral part of the story.--The SFF Hub on Gauntlgrym, Neverwinter Saga Book I A quick read with some very satisfying fight scenes. It's also deeply layered with emotional atmosphere --California Literary Review on Gauntlgrym, Neverwinter Saga Book I From the Hardcover edition

    The Last Threshold