'Deep in the City something had been woken, so old that people had been walking past it for centuries without giving it a second look...' When George breaks the dragon's head outside the Natural History Museum he awakes an ancient power. This prehistoric beast, sentry-still for centuries, hunts him down with a terrifying wrath. And this is just the beginning... The taints and spits - statues with opposing natures - are warring forces; wreaking deadly havoc on the city landscape. The World War One gunner offers protection of sorts; and the wisdom of the Sphinx is legendary. But George and his companion Edie are trapped in a world of danger. And worse - they are quite alone. The rest of London is oblivious to their plight. This epic adventure exposes forces long-layered in the fabric of London. After entering its richly original and breathtaking world, the city streets and skyline will never again seem the same!
Trilogie Cœur de PierreSéries
Cette série plonge les lecteurs dans un monde caché de statues animées et de pouvoirs anciens tapis au cœur de Londres. Lorsqu'une force longtemps dormante est réveillée, des gens ordinaires se retrouvent au milieu d'une bataille épique entre des êtres sculpturaux aux natures opposées. Les héros doivent apprendre à maîtriser ces pouvoirs et à protéger la ville du danger imminent, découvrant que leur monde quotidien est bien plus complexe et périlleux qu'ils ne l'avaient jamais imaginé. C'est une aventure palpitante qui changera à jamais la façon dont vous voyez les rues de la ville.





Ordre de lecture recommandé
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Alternate cover can be found here. George makes a promise to Edie that anything and anyone trying to get her will have to get past him first. But George is unaware that high on the rooftops an unseen gargoyle is watching them hungrily. The thing on the roof knows that nothing is over, nothing is finished.
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Für alle, die das Abenteuer lieben: Eine Welt aus Stein erwacht zum Leben! Der 12-jährige George Chapman gerät eines Tages mitten in einen uralten Kampf: Londons Statuen und Standbilder sind zum Leben erwacht und verfolgen ihn! Gejagt von steinernen Drachen findet George in dem Mädchen Edie eine Freundin und Vertraute. Der dritte im Bund ist der Kanonier, doch dieser wird vom arglistigen „Wanderer“ entführt. George und Edie wollen den Kanonier befreien, doch genau darauf lauert der Wanderer: Er braucht die beiden. Zu einem mächtigen schwarzen Spiegel sollen sie ihm verhelfen. Edie mit der Sehergabe, indem sie den richtigen Stein auswählt. Und George, indem er aus ihm den Spiegel fertigt. Denn George trägt das magische Mal. Das Mal der Schöpfer, die Steine verwandeln können … • Temporeiche Story, starke Helden, voller Überraschungen • Action, Spannung und Abenteuer nonstop
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The Stoneheart Trilogy 3. Silvertongue
- 464pages
- 17 heures de lecture
The city of London is in the middle of one of its most destructive wars in history. And yet most of its inhabitants don't even know it. The battle between the statues and gargoyles of London rages on. The stakes are high, with the spits engaged in a struggle against the evil taints that will determine the fate of their very souls. Twelve year old George Chapman and his friend Edie are caught in the middle. A glint with the ability to "see" the past, Edie has become a crucial asset in the ongoing war. The Gunner, a statue of a World War I soldier, continues do his part to help them in their quest. But George knows that he is the one who must play the biggest role in helping to bring an end to the war. With the Walker intent on forcing his evil designs on London and the world, George realizes that his destiny is inextricably tied to the Walker's destruction. In the end, the most important soul he manages to save might just be his own. Filled with intriguing suspense, invigorating action sequences, and well developed characters, Silvertongue is a thrilling conclusion to the international blockbuster Stoneheart trilogy.
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The battle between the statues and the gargoyles in London rages on, and twelve-year-old George Chapman and his friend Edie are caught in the middle. The clock has struck thirteen, and time is frozen. The city’s inhabitants have mysteriously disappeared, and snow piles up in the streets. George is now sure that his destiny is linked to the Walker’s destruction, but first he must deal with the Dark Knight, a formidable foe who stalks George slowly and deliberately, knowing that things must come to their inevitable end, in what must surely be the decisive and final battle.