Plus d’un million de livres, à portée de main !
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Henning Breuer

    Interfacegestaltung und Imagination
    Sustainable Business Model
    Gamification for Innovators and Entrepreneurs
    • Gamification for Innovators and Entrepreneurs

      Using Games to Drive Innovation and Facilitate Learning

      Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators

      Gamification for Innovators and Entrepreneurs
    • We live in a time where we have reached broad agreement on 'why' to act for sustainability in business. The challenge is now to understand 'how'. In this book, sustainability and innovation experts Florian Lüdeke-Freund, Henning Breuer, and Lorenzo Massa explore sustainable business model design. What it is, why it matters, and - most importantly - how to make it work.They present 45 patterns for the design of next generation sustainable business models, illustrating how innovative companies and visionary entrepreneurs have implemented them, what sustainability challenges they have solved and what innovation opportunities they have captured.The principles and practice of sustainable business model design are woven together here as never before. This book is a long overdue guide and inspiration on how to design next generation sustainable business models

      Sustainable Business Model
    • Wie die Science Fiction zeigt, heißt, eine Technologie vorstellen, sich eine Lebensform vorzustellen. Kollektive Leitbilder und prospektive Vorstellungen greifen Entwicklungen voraus, indem sie mentale Modelle gegenwärtigen Handelns und Richtlinien seiner Bewertung liefern. In dieser Studie wird das Zusammenspiel der Gestaltung der Mensch-Computer-Interaktion mit Fragen der Identitätsentwicklung von Individuen und Organisationen begrifflich differenziert und analysiert. Technikgenetische und kultivationstheoretische Ansätze werden über ein Konzept prospektiver Imagination verbunden. Empirisch werden die Aneignung und Gestaltung digitaler Interfaces am Beispiel der Entwicklung der Internetpräsenz einer Softwarefirma in ihrer Gründungsphase mikrogenetisch untersucht. Jenseits ergonomischer Fragen von Effizienz und Effektivität zeigt sich die Herausbildung einer bald unsichtbar werdende Ordnung, die wir letztlich doch selbst hervorgebracht haben werden.

      Interfacegestaltung und Imagination