A bold new metaphysics that explores how all things--from atoms to green chiles, cotton to computers--interact with, perceive, and experience one another
Prof. Ian Bogost Livres
Ian Bogost est un célèbre concepteur de jeux vidéo, critique et chercheur dont le travail enquête sur l'intersection des jeux, des médias et de la culture. Ses analyses explorent en profondeur la manière dont les jeux fonctionnent comme modes de communication et d'expression, révélant leur potentiel à influencer et à articuler des idées complexes. L'approche de Bogost emploie souvent la critique créative, utilisant la conception de jeux elle-même, comme le satirique Cow Clicker, pour éclairer des aspects de l'industrie du jeu et de l'interaction numérique.






Unit Operations
- 264pages
- 10 heures de lecture
A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
How to Talk about Videogames
- 208pages
- 8 heures de lecture
Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.
Persuasive Games
- 464pages
- 17 heures de lecture
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
The Geek's Chihuahua
- 88pages
- 4 heures de lecture
The evolution and meaning of our love affair with Apple and its devices