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InhaltsverzeichnisEfficient Control of Selective Simulations.Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.Rediscovering *-Minimax Search.*-Minimax Performance in Backgammon.Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go.Learning to Estimate Potential Territory in the Game of Go.An Improved Safety Solver for Computer Go.Searching for Compound Goals Using Relevancy Zones in the Game of Go.Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases.An External-Memory Retrograde Analysis Algorithm.Generating an Opening Book for Amazons.Building a World-Champion Arimaa Program.Blockage Detection in Pawn Endings.Dao: A Benchmark Game.Incremental Transpositions.Kayles on the Way to the Stars.Searching over Metapositions in Kriegspiel.The Relative History Heuristic.Locally Informed Global Search for Sums of Combinatorial Games.Current Challenges in Multi-player Game Search.Preventing Look-Ahead Cheating with Active Objects.Strategic Interactions in the TAC 2003 Supply Chain Tournament.
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Computers and games, Jaap van den Herik
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- Année de publication
- 2006
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