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InhaltsverzeichnisComputer Analysis of Chess Champions.Automated Chess Tutor.A New Heuristic Search Algorithm for Capturing Problems in Go.An Open Boundary Safety-of-Territory Solver for the Game of Go.Monte-Carlo Proof-Number Search for Computer Go.Virtual Global Search: Application to 9×9 Go.Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.Combinatorics of Go.Abstracting Knowledge from Annotated Chinese-Chess Game Records.Automatic Strategy Verification for Hex.Feature Construction for Reinforcement Learning in Hearts.A Skat Player Based on Monte-Carlo Simulation.A Retrograde Approximation Algorithm for One-Player Can’t Stop.Improving Depth-First PN-Search: 1?+?? Trick.Search Versus Knowledge Revisited Again.Counting the Number of Three-Player Partizan Cold Games.LUMINES Strategies.Computing Proper Equilibria of Zero-Sum Games.Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.Cheat-Proof Serverless Network Games.Monte-Carlo Methods in Pool Strategy Game Trees.Optimization of a Billiard Player – Tactical Play.Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
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Computers and games, Jaap van den Herik
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- Année de publication
- 2007
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