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Études de Plateforme

Cette série explore l'interaction complexe entre la conception matérielle et logicielle des systèmes informatiques et les œuvres créatives qui en résultent. Elle examine comment l'architecture de ces systèmes façonne l'expression artistique et vice versa. Cette collection est essentielle pour quiconque s'intéresse aux liens profonds entre la technologie et la créativité.

I Am Error
Super Power, Spoony Bards, and Silverware
Racing the Beam
Who Are You?
Minitel
Codename Revolution

Ordre de lecture recommandé

  • Codename Revolution

    • 204pages
    • 8 heures de lecture
    3,2(36)Évaluer

    Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

    Codename Revolution
  • Minitel

    • 240pages
    • 9 heures de lecture
    3,8(20)Évaluer

    The first scholarly book in English on Minitel, the pioneering French computer network, offers a history of a technical system and a cultural phenomenon.

    Minitel
  • Who Are You?

    • 248pages
    • 9 heures de lecture
    3,6(24)Évaluer

    GBA is the progentitor of handheld gaming platforms today. Who are You? offers fresh ways of thinking about the production, circulation, and actual use of a video game platform--

    Who Are You?
  • "While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" -- Provided by publisher

    Super Power, Spoony Bards, and Silverware
  • I Am Error

    • 440pages
    • 16 heures de lecture

    The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

    I Am Error
  • Peripheral Vision

    • 133pages
    • 5 heures de lecture
    3,7(18)Évaluer

    How the S-C 4020-a mainframe peripheral intended to produce scientific visualizations-shaped a series of early computer art projects that emerged from Bell Labs.

    Peripheral Vision
  • An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.

    The Media Snatcher
  • Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.

    Future Was Here